Friday 19 February 2016

Socket programming in C using Threads

    /*
    
        C socket server example, handles multiple clients using threads
    
        Compile
    
        gcc server.c -lpthread -o server
    
    */
    
     
    
    #include <stdio.h>
    #include <string.h>    //strlen
    #include <stdlib.h>    //strlen
    #include <sys/socket.h>
    #include <arpa/inet.h> //inet_addr
    #include <unistd.h>    //write
    #include <pthread.h> //for threading , link with lpthread
    
    //the thread function
    void *connection_handler(void *);
    
    int main(int argc , char *argv[])
    {
        int socket_desc , client_sock , c;
        struct sockaddr_in server , client;
    
        //Create socket
        socket_desc = socket(AF_INET , SOCK_STREAM , 0);
        if (socket_desc == -1)
        {
            printf("Could not create socket");
        }
    
        puts("Socket created");
    
        //Prepare the sockaddr_in structure
        server.sin_family = AF_INET;
        server.sin_addr.s_addr = inet_addr("127.0.0.1");
        server.sin_port = htons( 8888 );
    
        //Bind
        if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0)
        {
            //print the error message
            perror("bind failed. Error");
            return 1;
        }
        puts("bind done");
    
        //Listen
        listen(socket_desc , 3);
         
        //Accept and incoming connection
        puts("Waiting for incoming connections...");
        c = sizeof(struct sockaddr_in);
    
        //Accept and incoming connection
        puts("Waiting for incoming connections...");
        c = sizeof(struct sockaddr_in);
        pthread_t thread_id;
    
        
        while( (client_sock = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c)) )
        {
            puts("Connection accepted");
    
            if( pthread_create( &thread_id , NULL ,  connection_handler , (void*) &client_sock) < 0)
            {
                perror("could not create thread");
                return 1;
            }
    
            //Now join the thread , so that we dont terminate before the thread
            //pthread_join( thread_id , NULL);
            puts("Handler assigned");
        }
        if (client_sock < 0)
        {
            perror("accept failed");
            return 1;
        }
        return 0;
    }
    
     
    
    /*
    
     * This will handle connection for each client
    
     * */
    
    void *connection_handler(void *socket_desc)
    {
        //Get the socket descriptor
        int sock = *(int*)socket_desc;
        int read_size;
        char *message , client_message[2000];
    
        //Send some messages to the client
        message = "Greetings! I am your connection handler\n";
        write(sock , message , strlen(message));
        message = "Now type something and i shall repeat what you type \n";
        write(sock , message , strlen(message));
    
        //Receive a message from client
        while( (read_size = recv(sock , client_message , 2000 , 0)) > 0 )
        {
            //end of string marker
            client_message[read_size] = '\0';
    
            //Send the message back to client
            write(sock , client_message , strlen(client_message));
    
            //clear the message buffer
            memset(client_message, 0, 2000);
        }
    
        if(read_size == 0)
        {
            puts("Client disconnected");
            fflush(stdout);
        }
        else if(read_size == -1)
        {
            perror("recv failed");
        }
        return 0;
    } 
    
    
    /*
    
        C socket client example, handles multiple clients using threads
        Compile
        gcc -o client client.c
        run using -->  ./client 
    
    */
    
    #include <stdio.h>
    #include <sys/types.h>
    #include <stdlib.h>
    #include <unistd.h>
    #include <string.h>
    #include <sys/socket.h>
    #include <netinet/in.h>
    #include <netdb.h>
    
    void error(char *msg)
    {
        perror(msg);
        exit(0);
    }
    
    int main(int argc, char *argv[])
    {
        int sockfd, portno, n,p,count=0;
        struct sockaddr_in serv_addr;
        char buff[256],client[100],temp_buff[100];
        FILE *id;
        id = popen("id -n -u","r");
        fgets(client,100,id);
        strtok(client,"\n");
        portno = 8888;
    
        bzero((char *) &serv_addr, sizeof(serv_addr));
    
        sockfd = socket(AF_INET, SOCK_STREAM, 0);
        if (sockfd < 0)
            error("ERROR opening socket"); 
        bzero((char *) &serv_addr, sizeof(serv_addr));
    
        serv_addr.sin_family = AF_INET;
        serv_addr.sin_port = htons(portno);
        serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
    
        //getnameinfo((struct sockaddr *)&serv_addr, sizeof serv_addr, host, sizeof host, service, sizeof service, 0);
        if (connect(sockfd,(struct sockaddr *)&serv_addr,sizeof(serv_addr)) < 0)
        error("ERROR connecting");
        while(1)
        {
          if (count == 0)
          {
            p = write(sockfd,client,strlen(client));
            if (p < 0)
                error("ERROR writing to socket");
            bzero(temp_buff,sizeof(temp_buff));
            n = read(sockfd,temp_buff,99);
            if (n < 0)
                error("ERROR reading from socket");
            count++;
          }
          else
          {
            printf("%s: ",client);
            bzero(buff,256);
            fgets(buff,255,stdin);
            n = write(sockfd,buff,strlen(buff));
            if (n < 0)
                error("ERROR writing to socket");
            if (buff[0] == 'q')
            {
                close(sockfd);
                break;
            }
    
            n = read(sockfd,buff,255);
            if (n < 0)
                error("ERROR reading from socket");
            printf("%s:%s",temp_buff,buff);
        }
           }    
        return 0;
    }

Wednesday 17 February 2016

ChatBox using socket programming in c


SERVER CODE

Save It With server.c


/*
*   Usage :  ./server <SERVER IP ID> <PORT NU.> 
*       Use port number between 5000 to 65535
*/

#include <stdio.h>
#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>

main(int argc,char **argv)
{

    int sfd, nfd, portno;
    char a[25];
    char reply[100];
    struct sockaddr_in v,v1;
    int  n;
    int size=0;
    FILE *in=NULL;
    char server[256],client[256];

    in=popen("id -n -u", "r");
    fgets(server,100, in);
    strtok(server, "\n");
    //printf("%s",server);

    //socklen_t n;

    // First call to socket() function /
    sfd = socket(AF_INET, SOCK_STREAM, 0);
    if(sfd<0)
    {
        perror("socket");
    }

    v.sin_family = AF_INET;
    v.sin_addr.s_addr =inet_addr(atoi(argv[1]));   /////server ip add
    v.sin_port = htons(atoi(argv[2])); ///// port num

    bind(sfd, (struct sockaddr *) &v, sizeof(v));
    perror("bind");   

    listen(sfd,1);
    perror("listen");   

    n=sizeof(v1);
    printf("n=%d\n",n);
    int cnt = 0;
    nfd = accept(sfd, (struct sockaddr *) &v1, &n);
    perror("accept");   

    while(1)
    {
        if(cnt==0)      //if condition transfer user name on client side.
        {   
            read(nfd,a,sizeof(a));
            strcpy(client,a);
            bzero(a,sizeof(a));
            cnt++;
            send(nfd,server,strlen(server)+1,0);
        }
        else            // else condition use for normal cheting.
        {
            bzero(a,sizeof(a));
            recv(nfd,a,sizeof(a),0);
            if(a[0]=='q')
            {
                close(nfd);
                break;
            }

        
            printf("%s-->%s",client,a);
                sleep(1);
            printf("%s:",server);
            bzero(reply,sizeof(reply));
            fgets(reply,sizeof(reply),stdin);
            send(nfd,reply,strlen(reply)+1,0);
        }
        
    }
}



CLIENT CODE

Save It With client.c

/*
*   Usage :  ./client <SERVER IP ID> <PORT NU.> 
*       Use port number between 5000 to 65535
*/


#include <stdio.h>
#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
main(int argc,char **argv)
{

    int sfd, nfd, portno, clilen;
    char a[25],b[25];
    struct sockaddr_in v;
    int  n;
    int size=0;
    FILE *in=NULL;
    char client[256],server[256];

    in=popen("id -n -u", "r");
    fgets(client,100, in);
    strtok(client, "\n");

    // First call to socket() function /
    sfd = socket(AF_INET, SOCK_STREAM, 0);

    v.sin_family = AF_INET;
    v.sin_addr.s_addr =inet_addr(atoi(argv[1]));
    v.sin_port = htons(atoi(argv[2]));
    bind(sfd, (struct sockaddr *) &v,  sizeof(v));

    n=sizeof(v);
    printf("n=%d\n",n);
    int cnt =0;
    connect (sfd, (struct sockaddr *)&v , n);
    perror("connect");

    while(1)
    {   
        if(cnt == 0)            //if condition transfer user name on client side.
        {   
            write (sfd,client,strlen(client)+1);
            bzero(b,sizeof(b));
            cnt++;
            sleep(1);
            recv(sfd,b,sizeof(b),0);
            strcpy(server,b);
        }
        else                // else condition use for normal cheting.
        {
            printf("%s>>",client);
            fgets(a,sizeof(a),stdin);

            if(a[0]=='q')
            {
                close(sfd);
                break;
            }
        
            write (sfd,a,sizeof(a));
            sleep(1);
            bzero(b,sizeof(b));
            read(sfd,b,sizeof(b));
            printf("%s:%s",server,b);
        }
    }
    
}



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